Running a Teams Event
A guide for Organizers on how to set up a Teams Event
Last Update há um ano
Tornelo runs what we call an "Individual Swiss Teams Tournament". This Event format is ideal for schools and youth Events because it:
- Is highly flexible
- Encourages participation
To find out more about other pairing options on Tornelo read this article.
Team battle format
All players take part in an individual Swiss Event but with a pairing rule that prohibits players from the same Team playing against one another.
All normal Swiss Pairing principles apply:
- Always play against a different opponent
- Play someone as close to your score as possible
- Alternate and balance colours
Setting up a Teams Tournament
Click Run an Event and enter all the details of your Event. See more here.
Check the box Team battle under the Format tab in the Event settings. The Event will be setup as a Teams Event. This can be toggled on and off at any time during an Event.
What is a Team?
A Team may be a school, a club, any group of chess players.
Players select the Team which they represent during registration process into a Teams Event.
Event Organizers may change the Team that any player represents in the Edit player profile window at any time.
A player without a Team name cannot be a part of the team.
All Team names are displayed in the Lobby player lists.
Managing a Team Event
There is no difference in the way you manage a Team Event or an Individual Event. Making pairings, recording results and playing games all work exactly the same way.
Additional tab with Team standings is available in the left-hand side navigation bar.
Calculating Team results
The results are automatically calculated and displayed on the Team standings.
Team Standings are ranked first by the Team score. Team Score is the sum of the Top 4 scores in that team.
Eg. for a 6-member team below the score is 5 + 4 + 4 + 3.5 = 16.5 points. The scores of players after the Top 4 (3 + 0) are discarded.
- This encourages participation because a less experienced player can still be part of a team, without anyone feeling that player is "dragging the team down".
- It is flexible because you can have a team with 4 or 40 players and the larger team has no advantage.
- It eliminates the need for "selections" because the best performing players on the day will have their scores counted.
When Team scores (sum of Top 4 individual scores) are equal then a Tiebreak applies.
The Tiebreak is a logarithmic system which gives weight to players closer to the top. Effectively if Team Scores are tied based on the Top 4 players, it will compare the Top 5 players to break the tie. If the 5th ranked players on each team have the same individual scores then it will compare the 6th best player, and so on down until the tie is broken. Practically this is happening in the backgroun using weighted values.
This provides a small advantage to the larger team. If two teams have exactly the same performance, the larger team will always win, assuming that their additional player scores at least 0.5 points.